Make sure that the say command, sprites, and background are all inside the if statement.
- Add another if to test if result is equal to d_num.
- Use Say and the planner to have the sprite say the result message for knight.
- Drag in a Knight sprite. Name it result_sprite. Change its position to (0, -3) with Go To.
- Drag in Drawbridge and drop it inside your if statement.
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